The Writer’s Playground Series – The What-If Machine

Thank you for joining us in The Writer’s Playground series!

Here we run through writing games to spark imagination and sharpen your craft.

Today’s Exercise is

The What-If Machine

  • Objective: To generate unique story concepts by randomly combining core elements.
  • How to Play:
    1. Create three hats or bowls.
    2. In the first hat, everyone adds slips of paper with a character archetype (“a retired astronaut,” “a skeptical ghost hunter,” “a chef who can’t taste”).
    3. In the second, add a situation (“inherits a haunted bookstore,” “must win a reality TV competition,” “wakes up with a strange new ability”).
    4. In the third, add a setting (“a deep-sea research station,” “a magical traveling circus,” “post-cyberpunk Miami”).
    5. To create a new prompt, simply draw one slip from each of the three hats. The resulting combination (“A retired astronaut must win a reality TV competition on a deep-sea research station”) is almost guaranteed to be original.
  • Best for: Overcoming “I have no ideas,” creating high-concept story prompts, and sparking creativity.

Below are some examples of the Who, What, and Where to get you started:

Character Archetypes (The “Who”)

  • A jaded, seen-it-all detective
  • A disgraced royal knight seeking redemption
  • An overly optimistic inventor whose creations always backfire
  • A world-weary ghost who has seen it all
  • A con artist with a heart of gold
  • The last surviving member of an ancient, magical order
  • A celebrity chef who has lost their sense of taste
  • A librarian who can read the history of any object they touch
  • A retired astronaut haunted by what they saw in deep space
  • An AI that has just become self-aware
  • A reformed supervillain trying to live a normal life
  • A skeptical paranormal investigator
  • A child who can speak to animals
  • A master thief who only steals worthless, sentimental objects
  • An immortal being who is tired of living
  • A down-on-their-luck musician who can hear people’s “soul music”
  • A ruthless corporate CEO on a spiritual retreat
  • A humble farmer who is secretly a master swordsman
  • A time traveler stuck in the wrong era
  • The overworked manager of a supernatural hotel
  • A cartographer who maps imaginary places
  • A grizzled alligator wrestler from the Florida swamps
  • A deep-sea biologist
  • A bureaucrat from the Department of Fates and Prophecies
  • A washed-up stage magician

Situations (The “What Happens”)

  • Inherits a haunted bookstore
  • Must win a high-stakes, deadly reality TV competition
  • Wakes up with a strange and uncontrollable new ability
  • Discovers a map to a lost, mythical city
  • Receives a cryptic message from their future self
  • Must deliver a mysterious, ticking package
  • Is framed for a crime they didn’t commit
  • Becomes the sole guardian of a magical creature
  • Accidentally starts a world-ending prophecy
  • Must plan the perfect, impossible heist
  • Finds a lost dog that is much more than it seems
  • Has to survive 24 hours in a city-wide manhunt
  • Must broker a peace treaty between two warring factions
  • Discovers their entire life has been a lie
  • Is chosen by an ancient artifact to go on a quest
  • Uncovers a vast conspiracy that goes to the very top
  • Must reverse a curse that is slowly turning them to stone
  • Falls in love with their sworn enemy
  • Becomes the prime suspect in their own murder investigation
  • Must train a hopeless rookie for a vital mission
  • Their shadow comes to life and starts causing chaos
  • Loses their most cherished memory
  • Must survive a category 5 hurricane
  • Stumbles upon a secret, ancient society
  • Is declared the ruler of a tiny, bizarre nation

Settings (The “Where”)

  • On a generation ship traveling to a new star system
  • In a magical, traveling circus
  • At a deep-sea research station at the bottom of the Mariana Trench
  • In post-cyberpunk Miami
  • Inside a grand, sentient library with shifting corridors
  • At a hotel that caters exclusively to gods and monsters
  • In a city built on the back of a colossal, sleeping creature
  • During a permanent, planet-wide ice age
  • In a high-tech, inescapable prison
  • Aboard a pirate ship on a sea of acid on an alien planet
  • In the last human city after a zombie apocalypse
  • At a magical university hidden from the modern world
  • Inside a massive, shared virtual reality simulation
  • In a Victorian London powered by steam and clockwork
  • On an abandoned, haunted space station
  • In a subterranean dwarven city carved from gemstones
  • At a rowdy, neutral-ground spaceport bar
  • Deep within the Florida Everglades
  • On a floating island in the sky
  • Within a microscopic world on a speck of dust
  • At the glittering, treacherous court of the Fae
  • In a small town where magic is real but strictly illegal
  • On an archaeological dig on a ruined alien world
  • At a mysterious, isolated Antarctic research base
  • Inside a colossal, world-spanning tree

Purchase the full collection in paperback or hardcover!

If you have more writing games and exercises, please feel free to Send Us A Message to be considered for an addition to our collection.

Facebook
X
LinkedIn
Email

More Posts

The Writer’s Playground Series – The B-Plot

Thank you for joining us in The Writer’s Playground series! Here we run through writing games to spark imagination and sharpen your craft. Today’s Exercise is The B-Plot Objective: To practice weaving subplots into a main narrative. How to Play: As a group, quickly outline a simple A-Plot (e.g., “A detective must solve a murder

The Writer’s Playground Series – The Unreliable Narrator

Thank you for joining us in The Writer’s Playground series! Here we run through writing games to spark imagination and sharpen your craft. Today’s Exercise is The Unreliable Narrator Objective: To practice the subtle art of misleading the reader through a first-person narrator. How to Play: The facilitator tells the group the “objective truth” of

The Writer’s Playground Series – Adaptation Challenge

Thank you for joining us in The Writer’s Playground series! Here we run through writing games to spark imagination and sharpen your craft. Today’s Exercise is Adaptation Challenge Objective: To understand how stories are reshaped when they move between mediums. How to Play: The facilitator reads a short, narrative poem or a news article aloud.

Send Us A Message