Thank you for joining us in The Writer’s Playground series!
Here we run through writing games to spark imagination and sharpen your craft.
Today’s Exercise is
Just an Entrance and an Exit
- Objective: To understand that every character should enter and leave a scene with a clear purpose.
- How to Play:
- The group establishes a setting (“a laundromat at 2 AM”) and two characters (“a runaway teen” and “an off-duty police officer”).
- Working in pairs, the writers must create a short scene. The rules are:
- Character A’s first line must establish why they entered the laundromat.
- Character B’s last line must establish why they are now leaving.
- The scene is complete when the exit happens. It’s a powerful way to focus on mini-narrative arcs within a larger story.
- Best for: Scene structure, character motivation, and efficient storytelling.
Use one of the settings and characters in the list below or create your own:
Settings:
- A 24-hour laundromat at 3 AM.
- The dusty archives in the basement of a city museum.
- A hospital emergency room waiting area.
- The observation deck of a skyscraper on a windy day.
- A high-end, minimalist art gallery.
- The humid, tropical section of a botanical garden’s greenhouse.
- A crowded bus station ticket counter.
- The confession booth in an old cathedral.
- The walk-in freezer of a fancy restaurant.
- A cluttered, dusty pawn shop.
- A stark police interrogation room.
- A backstage dressing room, ten minutes before a show.
- A public library’s silent reading room.
- An elevator that is stuck between floors.
- A high-stakes, backroom poker game.
- The noisy engine room of a cargo ship.
- A rooftop garden during a quiet sunset.
- A fortune teller’s dimly lit parlor.
- The supply closet of an elementary school.
- A small town post office, five minutes before closing.
- A bait and tackle shop at the end of a pier.
- A veterinarian’s waiting room.
- A university professor’s overstuffed office.
- The lost-and-found office of a major theme park.
- A tailor’s fitting room.
Characters:
These are character archetypes, each with an implied goal or emotional state that will drive their actions within a scene.
- A nervous, first-time shoplifter.
- A jaded, seen-it-all homicide detective.
- An overly enthusiastic tourist with a camera.
- A world-weary janitor who just wants to go home.
- A rookie journalist on their first real assignment.
- Someone who is hopelessly, desperately lost.
- A paranoid person convinced they are being followed.
- A recently bereaved widow or widower.
- A famous celebrity in a very bad disguise.
- A runaway teenager looking for a place to hide.
- A high-powered, impatient business executive.
- A conspiracy theorist who has just found “proof.”
- Someone trying to return an awkward gift from an ex.
- A burned-out ER doctor on a break.
- A meticulous building inspector with a clipboard.
- A devoted pet owner with a very sick animal.
- A courier with an urgent, time-sensitive delivery.
- Someone who has just secretly won the lottery.
- Someone who is about to propose marriage.
- A health and safety officer making a surprise inspection.
- An exhausted parent with a crying baby.
- A professional assassin on their day off.
- A professional skeptic there to debunk a myth.
- A magician who has just botched a trick.
- The landlord who has come to collect overdue rent.
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